Discussion on Age of Sigmar has been
wildfire in the Warhammer community lately. This is not merely in the
way the conversation spreads, but also in the landscape that is left
behind. Like many in the miniature wargaming hobby. I have opinions
concerning Age of Sigmar. Seeing as how this is my blog this seemed
like the sensible place for me to share those opinions rather than
try to inject a little bit here and there. For those of you not into
the miniature wargaming hobby, and probably many that are, this will
be long, dry, and boring.
For those interested in a little
personal history, I was introduced to the world of Warhammer Fantasy
through the tabletop game WarhammerQuest. Then was Warhammer Fantasy
Roleplay 1st edition. Following that was the original HeroQuest.
Personal history, not print history. Mordheim came some time after
that. We finally tried Warhammer Fantasy shortly on the tail of
picking up Mordheim because we already had multiple armies from
collecting for WarhammerQuest. The timing for my gaming group getting
into Warhammer Fantasy Battles was while the game was transitioning
from fifth to sixth edition. Blood Bowl was attempted somewhere in
there, but it was spread out and I can't remember exactly when I
played my first game as I played a lot of games back then.
When I think of the world in which
Warhammer is set I tend to think dark and gritty due to the high
casualty rates for early adventurers in WarhammerQuest and the
setting as it was presented in the early editions of the roleplaying
game. The RPG borders on a slightly fantastical Call of Cthulhu game
in a Fantasy setting. Mordheim is also a bit more dark than the
wargame, but nowhere near the darkity dark darkness of the RPG. This
puts my world view slightly out of kilter with many players that
started with Warhammer Fantasy Battles. If a named character gets a
scratch on their leg in the RPG then they have to watch out for a
normal infection. If they do get an infection then their best bet for
survival might just be to find a town of moderate size and have the
local barber amputate the leg before the infection can take hold in
the rest of the body. In the wargame, magical infections can kill in
minutes unless there is someone on hand to offer a prayer to remove
the disease just as quickly with no lingering troubles. Madness was
also a constant threat in the RPG. Depending on the game in question,
the Warhammer world was two different worlds for me that shared
similar geography and political climates.
The Warhammer Fantasy Battles community
has known for about a year that something big was coming. Games
Workshop has been running their End Times campaign which promised to
move the story of the world forward. This was not the first time they
had done this. They ran an End Times campaign years ago, but were not
happy with the results the games played around the world yielded to
them so froze the story. This End Times pushed the clock back a
little, completely ignored the old End Times campaign, and produced a
lot more printed materials and models. The campaign books run US$400
alongside at least one army book that I know of and multiple new
model kits over the course of the campaign. In articles published by
the company in the past we had been informed that most major box sets
with new rules are typically planned out eighteen months to two years
in advance, if not longer. Single army books might be six months or
less, but sometimes longer due to needing to line up book releases
with model releases. This means the company almost always has at
least a rough estimate of what the game will look like two or more
years before the public sees anything. If we want to compare release
schedules between the start of eighth edition and the end of eighth
edition, it was either eight or nine months (I forget which exactly)
between the release of the rules for eighth edition and the first
army book to follow, where this past year had seen release after
release when both Games Workshop and Warhammer Fantasy players knew
big changes were coming. All this is to demonstrate that Games
Workshop likely had the Age of Sigmar at least in the planning stages
before they started writing the End Times Campaign, and there were
clues sprinkled in since the beginning to hint at such a drastic
change in the setting if nothing else.
All this past year many game stores
have been stuck with product they can not move. I believe this is
partially due to Games Workshop policy of not communicating with
their customer base nor the people that carry their product. Players
that might have bought new models either put money aside to buy big
after the End Times were over so they could know that purchases would
be usable, or more likely used that money to buy other things. I know
store owners that are contemplating dropping Games Workshop products
because they see no turnover on the games. One has told me that the
only Games Workshop product their customers buy are hobby tools and
paint where I know another that has trouble selling those. This
problem with stock rotation is not one limited to the past year and
End Times, but it has been exacerbated this year as the hobby was
pretty much put on hold by most outside of buying some books and
limited release models.
Warhammer Fantasy had some problems. I
am not talking from a gameplay point of view right now, but from the
business perspective. There are many players still using models from
a decade or two ago. Some players have armies that sport models that
they bought more than three decades ago. The tactic in the past to
get players to expand their armies was a combination of making newer
releases better than older ones, and increasing the number of models
required to play.
The game had an absurdly high barrier
of entry assuming you can find people to play with. Getting started
with established players would cost hundreds of dollars if not
pushing into four figures if paying retail with a desire to play
games of the same scale as more experienced players. Escalation
leagues which are set up with the express purpose of getting new
players involved in their local community still requires hundreds of
dollars to get rolling. It's an up front commitment to buy a full
army, but paces it out so the initial purchase is not quite as steep,
but still pretty hefty for most people I know. You also had to buy
all your basics before your toys, and as you bought more toys the
game required more basics. For those not in the hobby, this meant
having to buy line troops before a cool monster or a cannon for
instance. If you wanted another monster then you needed more basic
troops. It's a tax that not only cost money, but meant people had to
buy things they might not want and were often time consuming to
paint. Speaking of painting, there was the time for assembly and
painting all the models. Unlike many other non-historical games you
also had ranking up of files of models which has become increasingly
harder as the models on those bases have grown in size with more
dynamic poses over the years. The scale of historical figures usually
makes ranking models or stands of models much easier than doing the
same in Warhammer Fantasy.
I mentioned the difficulty in finding
groups. I can't speak for other locations in the world, but in many
areas in the USA people have moved their games of Warhammer Fantasy
Battle out of public venues and into their homes. This is not all
areas here, but most from what I can gather. Sometimes you might have
a group that will reach out to gather in new players, but then they
tend to pull back into their homes after they're done with their
recruitment drive. Most players to enter the hobby over the past five
years or so in the USA are likely to be relatives of existing players
that were introduced to the hobby at a young age so were able to
overcome some of the cost and time issues as some of that was already
done for them and never had to go looking for people to play with.
40K is starting to face these same issues as it is the customers that
sell the product for the company so each time a customer leaves the
hobby, which is inevitable as life is a state of flux, Games Workshop
also loses a sales person.
I am not purposely avoiding the
discussion on the rules of the two games themselves. The truth is,
Warhammer Fantasy Battles and Warhammer: Age of Sigmar are two
completely different games. The only real link is a tenuous one where
some named characters in the old setting have been elevated to the
position of gods in the new setting. The old world is completely gone
and some of the names barely resemble their previous incarnations.
Games Workshop has provided rules for playing with Warhammer Fantasy
Battle models for now as they expand the rules for the new game. I
can see this being phased out as the new line expands. For sports
enthusiasts, it's sort of like Football officials declaring goals
will be replaced with elevated baskets, and players will use their
hands to play instead of their feet, but may only hold the ball for
brief moments. This does not mean the new game can not be fun. If you
want to play Football then having to learn the rules for Basketball
might not be your cup of tea however.
I can't really give my impression on
the Age of Sigmar as a game yet. There are too many unknowns as we
currently have an incomplete picture. We're tangling with a snake
because we can't see yet if we are in fact holding a snake, or the
tail of a larger creature. There are some interesting ideas to be
found in the rules. Nothing truly original, but they do represent new
ground for Games Workshop. A lot can be inferred by looking at the
updated rules using older models, but these same rules are easy for
Games Workshop to drop as the game grows. Games Workshop needed to
keep their current players invested in this new game. As time passes
however they can shed these old units and ignore these temporary
rules.
The biggest deterrent for me is the
game lacks structure. Games Workshop or the players have to give the
game structure. I can see the game collapsing completely if there is
not some form of structure injected into list construction or a
scenario system that will work for random games with strangers or
tournament play within the next nine months. Six or fewer months
would be better, but after nine months I feel the game will reach a
point of no return if it fails to be playable without discussing what
models to put in your case before leaving the house. The rules as
they stand right now encourages people to play only with people that
are already on the same wavelength they themselves are on. This could
serve to have people even less likely to play with strangers than
they were with the old game.
There are some positives that we are
already beginning to see. First among these is that people outside of
the Warhammer Fantasy Battles community are talking about the game. I
know people that had been intimidated by Warhammer Fantasy Battle
that are giving Age of Sigmar a try. There are also people that have
left the old game in the past that are checking out the new game.
Modeling is a lot easier now that we don't need to worry about making
certain all the models line up in neat little rows. Sometimes this
was never a problem, but I personally quit the hobby for a few months
over this very issue. I wanted to work on some models when seventh
edition was pretty heavily rumoured so took a lot of time to rank up
some Orc archers in units four wide only to get the seventh edition
book where rank bonus only counted if the unit was at least five
models wide. Games Workshop is also starting to have limited
interaction with the public. This just starting this month and may be
a one and done sort of deal purely around the starter set for Age of
Sigmar, but it's something.
Overall, I don't really care about the
game itself right now. There simply is not enough information there
to build long term plans on. I can make a lot of guesses that follow
what we have seen, but they are currently still guesses. I am however
interested in where the setting is going and where the game itself
might be a year from now. I can not make assumptions with any
substantial certainty about what shape of Age of Sigmar will take
over the next year. We currently have a starter set along with some
rules to appease older players on a short term basis as the starter
set is not enough to carry itself. Games Workshop appears to have a
somewhat steady stream of content planned for the next few months. We
still do not know all of what that contains although the next big
release is a campaign book that goes over a couple of locations in
the setting and expands on the models from the starter set. The
questions I have right now are where is the story going, where is the
game going, how does the game relate to Warhammer Fantasy (which we
mostly know), how does the game relate to 40K (Thunder Warriors!),
and what will be done to ensure players show up to a game at least in
the same chapter even if they are not on the same exact page before
talking to each other. Also, is it possibly to use these rules for a
campaign skirmish game akin to Mordheim and Necromunda, or would it
be better to use the LotR/Hobbit SBG with campaign rules a la Legends
of the Old West.
Eighth was an army game and Age of
Sigmar is a skirmish game we don't know the true scale of yet. I have
no desire to use skirmish rules to play an army scale game so if that
is the direction the game goes then I am out. I do not play a lot of
40K because I find it physically exhausting. Using movement trays to
move models in bulk is a lot easier for me than moving a large number
of models individually. I usually park sideways at game tables as my
wheelchair does not fit under most tables. I tend to play with only
one hand as the other arm is busy holding up my impressive bulk as I
am twisted sideways and can not hold myself erect unassisted. This
may be something that purely affects only those with physical
disabilities, but I imagine it would also test the endurance of
tournament players so I can see many tournament players either
sticking with eighth edition if the option is there for them, or
going with a different system such as 40K or Warmachine as the
tournament scene for either is already fairly well established.
I opened by comparing Age of Sigmar to
wildfire. It sure spreads like it. I personally would rather show up
at my local game store to play eighth edition than Age of Sigmar. The
thing is, it is a game that depends on playing with strangers if it
wants to grow. This was barely happening before, and is less likely
to happen now that any new releases will not see rules for eighth.
Wildfire destroys what it passes over. On the other hand, fire may
also reintroduce nutrients to the soil. Many cultures have burnt
their crops after they were done bearing fruit so the soil would be
better for the next season's crops. Eighth edition was a full three
piece suit with a matching tie and cuff links that had been warping
the hanger it was on as it was unable to support the weight. Age of
Sigmar is a new hanger with no clothes on it yet. It will be
interesting to see what Games workshop tries to burden it with.
Edit: I realized I neglected to mention intellectual property as one of the problems Warhammer Fantasy was facing. During the trial against Chapter House Studios for copyright infringement two thirds of the initial grievances were dismissed immediately. Two thirds of the remainder were thrown out over the course of the trial. That means only in nine of Games Workshops original claims to originality during that case stood up in court. The majority of the aspects they lost on were specifically for things pertaining to the Warhammer Fantasy setting. If nothing else, Age of Sigmar will permit Games Workshop to clear out the things they can not claim complete ownership of to focus on content which they can win court cases over when it comes to ownership.
Edit: I realized I neglected to mention intellectual property as one of the problems Warhammer Fantasy was facing. During the trial against Chapter House Studios for copyright infringement two thirds of the initial grievances were dismissed immediately. Two thirds of the remainder were thrown out over the course of the trial. That means only in nine of Games Workshops original claims to originality during that case stood up in court. The majority of the aspects they lost on were specifically for things pertaining to the Warhammer Fantasy setting. If nothing else, Age of Sigmar will permit Games Workshop to clear out the things they can not claim complete ownership of to focus on content which they can win court cases over when it comes to ownership.
I haven't kept up on this at all, so this is a great overview. Thanks!
ReplyDeleteI didn't even get much into the game itself with all of that. If you have an interest in checking out the rules yourself they are free online. The rules for the game itself consists of four pages. The rest of that is rules for older models. Newer models have a copy of their rules packaged with them along with appearing in scenario books which there is one of since I have written this.
Deletehttp://www.blacklibrary.com/Home/wh-aos-rules-and-compendiums.html