I am
in the middle of working on a Fate campaign to be played in my FLGS. The basic
concept for the campaign is Quantum Leap meets Sliders. The pitch is, “Body hopping dimensional travelers look for answers
to help mend their home planet.”
I
have most of the player packet written up. It’s basically a bunch of stuff I
typed out for those interested in the setting or want more information than
what is needed to actually play. I would share it here, but there are some
changes I know will need to be made including dates and times of play.
The decision to run the game came about after another Star Wars RPG game was cancelled
due to scheduling conflicts. There were actually two Star Wars games being
run at the same time on the same night in the store, and both were facing this
issue. An employee asked my roommate if I would be interested in picking up at
least one of the games and possibly combine the two into one. I am probably the
only person that had played in both games at some point. She stated I would
not. Out of this one of the players is running a Pathfinder campaign on the same
night now and there is someone else going to run Star Wars in that same time slot.
I think it is well covered and the player running the Pathfinder game should
run an interesting game.
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Obligatory cute picture to break up the text. |
So we
get home and my roommate tells me about being asked if I would pick up the
games. I was thankful she said no, but we got to talking about it right then
and there. I did not want to pick up the pieces from one game, let alone two,
and try to cobble them together to go forward. I was not that invested in
either game despite the fact there were some great people involved in both. There
was an additional problem for me with running the system in that nobody really
used the dice to their full potential. The format of running the game in the
store meant that there were new people jumping in and out of games. Even the
people that were familiar with the dice still depended on the GMs to interpret
the dice for them. The players would and add subtract the results from the dice
then tell the GM what symbols were left. It was not uncommon to take five
minutes or longer to work out initiative and I don’t remember ever once hearing
somebody describing how a boost was set up after the GM explained to them they
received a boost.
We
talk back and forth for a few minutes before I even get a chance to switch to
the comfy chair. I rule out running Star Wars and d20 right off the bat. Both
are fine games, but Star Wars has that barrier of entry with the dice not
conducive to store play, and d20 is well represented in the store. We mention
Fate or Savage Worlds along with a couple of other games, but aside from saying
no to Star Wars and d20 rules were not really featured in that conversation. It
was not so much the rules, but the settings that were being ruled out that
night.
One
of the challenges of running a game in the store is that there are not only a
different set of players in the game each week, but they arrive at different
times due to personal schedules. I wanted a reason set up beforehand to explain
why the player character is suddenly present when they were not there a minute
ago. I know this can be hand waved, but if we played for more than an hour and
a half then this is something that would happen each and every week.
So
the player characters would pop in. I could not have them pop in as a group
however. I needed a means for them to pop in, and possibly out, as individuals.
This was the dimension hopping aspect of the idea behind the campaign. Then we
discussed the how they were jumping in and out. This included how they were all
going to the same place. After some more talking we determined their bodies
were somewhere else all linked together. It was their consciousnesses that were
going to these other dimensions. The inhabitation of another’s body came almost
immediately as a means for them to manipulate their environment was seen as needed for long term play.
So that
is how the basic idea came about. I did not know at that time why the players
were jumping from dimension to dimension or any other real information beyond
the basic concept of Sliders meets Quantum Leap. The talk broke down into the players becoming cats fairly quickly.