There is a social media craze right now started by Sean McCoy dubbed Dungeon23. Dungeon23 is a framework for creating a megadungeon. You write up one room a day with the idea of having a completed level each month. At the end you have a 365 room dungeon.
Showing posts with label roleplay. Show all posts
Showing posts with label roleplay. Show all posts
Friday, December 30, 2022
Sunday, January 4, 2015
The Future of Icons of Paragon City
I do not know what the future of Icons
of Paragon City is right now. We took a break over the holidays and
will be discussing it soonish. I pushed hard for a weekly game so we
could wrap up in the first half of December. The feedback has been
positive so far, but I wanted to give people a couple of weeks to
decompress before seriously discussing where we go, or if we go
anywhere, from here.
Wednesday, December 31, 2014
The Lessons of Icons of Paragon City
I had this whole series typed up before
I made the first post. This section keeps changing as the evaluation
shifts. I decided to go ahead and post this so we can move on even
though I know this is not the final state of what we have learned
from this first session.
Tuesday, December 16, 2014
The Story of Icons of Paragon City
The run was originally intended to be
six sessions with two one off sessions using different characters in
the same setting and using the same rules provided by the game
master. I missed one of the regular sessions so that was shortened to
five. The first one off session was Halloween weekend and saw the
players taking on the role of Universal Movie Monster clones funded
by an unhappy Council. The other one off we played Worms: Armageddon
as not many showed up as it was Thanksgiving weekend, but it was
going to see the players as Walmart employees in Paragon City
reliving Black Friday in a Groundhog's Day scenario. I guess I like
horror themed one off games.
Monday, December 15, 2014
The Origin of Icons of Paragon City
I am a member of some forums where some
of us would get together on Saturday nights and play games sometimes.
More often than not the game we played was Cards Against Humanity.
The game is fun, but you can only cycle through the same cards so
many times before the charm begins to wear thin. Roleplaying games
and an interest in trying them had been brought up a couple of times,
but no one had a real go at running a game for the group as far as I
know.
Wednesday, September 3, 2014
Assimilation of a Subculture
It might not seem like it to a reader
of my blog or to some of my acquaintances I have met through gaming,
but I become tongue tied when it comes to the topic of gaming with
people I do not already know also partake in a related aspect of the
various gaming hobbies. Gaming was something I was raised to be
ashamed of. It does not help when a very vocal minority actively
seeks to prove every bad thing that has ever been said about games
and the people that play them. Like any other group of people, it is
those furthest removed from reality that grab the most attention from
outsiders.
My
first brush with Dungeons & Dragons was secretive. I knew beyond
any doubt as a young lad that Dungeons & Dragons was not only
wrong, but downright evil. Still, it had a certain appeal to it. I
would sell off parts of my school lunch to other kids for pocket
change. I saved the money for a few months and bought the Rules
Cyclopedia from another kid. I read and reread that book over and
over and over again and again and again over a period of years. I knew every rule inside and
out by virtue of pure repetition.
I
had to hide the book from my family. It became akin to a sacred tome
I had to protect. This was not easy as I was searched semi-regularly
and under different circumstances. I would return home from school
some days to find I had to clean my room because it was torn apart in
a search. That book was the one thing that could have possibly ever
been found in these searches, and I was damned if I was going to
allow that to happen.
When
one spends more than a decade feeling like an outsider and keeping
something a secret, it becomes difficult to share that secret with
others not already in on the secret. It's a little embarrassing
actually how things come flooding out when you feel you can talk
about the secret. I can gush over various games for hours when I find
a fellow gamer. My natural reaction around people I do not already
know game is still to clam up and keep games to myself.
I
grew up to play a few different types of games. I have played some
console games although console gaming is one of the gaming hobbies I
am less familiar with. I own a few hundred video games for the
personal computer. I play a few different miniature games. Some of the earliest posts on this blog were for a Facebook game. I like
Magic the Gathering, but do not have the income to keep up with the
game and support my other hobbies. My current favourite card game is
Sentinels of the Multiverse. Board games are awesome. There are more
types of board games than I can keep up with let alone individual
board games. I have written my own MUD once upon a time. Role playing
is awesome and something I am almost always up for.
The
social stigmas are much different about gaming of all sorts than they
were when I was growing up. For one thing, there are more gamers than
people that do not game. Whether it be card games, board games, role
playing games, party games, video games, or what have you, people are
downright hungry for both interactive media and the social
interaction available through gaming. There is also a greater
diversity in the ethnic background and the sex of people that game
now compared to my youth. Increased diversity in the gaming audience
leads to increased diversity in game developers as well. Increased
diversity in game developers means increased diversity in gaming
experiences available to the consumer which feeds into increasing the
diversity of the audience again.
Recently
there have been many articles such as "The End of Gamers"
or "'Gamers' don't have to be your audience. 'Gamers' are over."
I think such titles state the reverse of what is happening in an
attempt to draw attention. Many of the articles I have read have
either tried to embrace a minority by declaring no one outside of
that minority a gamer, or tried to distance themselves from a
minority by declaring that they are not part of gamer culture even
though they partake in gaming and enjoy the history while sharing
aspects extracted from games socially.
The
label of gamer may come to lose all meaning, but it is only because
we are approaching a point where it would be easier to have a term
for people that do not play games of some sort than to have a tag for
people that do. To quote Syndrome from the Invincibles, "And
when everyone's super, (evil chuckle) no one will be." We live
in a time when there are gamers raised by gamers that are raising
gamers.
Gamers,
like many people that were once considered outsiders, are now part of
the mainstream. There are some gamers that are desperately attempting
to hold on to their outlier status. They typical methods for accomplishing this include driving other people away, defining what
is not a real game, or burying themselves in some niche within the
various gaming hobbies. If somebody enjoys a different type of game
or even game experience within the same games as them then they might
declare that person to not be a real gamer. The further away the type
of gaming moves from their niche, the easier it is for them to label
somebody as anything but a gamer. The less like them a person is, the
greater the chance that person is to be a 'Fake Gamer'.
Gamer
culture will still continue. The history of games will still be
there. We will continue to build on that culture as we move forward.
There are more people included within the game culture bubble now.
Hopefully, as more people pick up games we will continue to see a
wider array of games for us to experience. Gaming as a whole is no
longer a niche subculture. Yes, there are many types of games that
still are, but they bleed into Western culture even if many people
are not aware of the nooks and crannies where those games live.
I
view gaming and those that partake in gaming in a generally positive
light. I have seen a lot of good come from gaming. This is not to say
that people that play games are better people than those that do not.
Gaming provides a platform of common interest that I have seen many
people utilize to build communities and to help others. There are
many charitable events held every year that are tied directly to
gaming in one form or another. This is not to suggest that negativity
is not present. It very much is. It is thankfully a minority of
gamers, but it is a very vocal and brazen minority.
I
would like to apologize to anyone I ever made uncomfortable or caused
them to feel unwelcome when it comes to gaming of any sort. I
personally am still adjusting to the current times when society at
large considers it okay to enjoy gaming. I am so accustomed to living
in the corner that I am hesitant to venture further into the room
where the rest of the gamers are mingling and helping to introduce
others to gaming. The corner might be cramped, but I know this
corner. The corner is safe. The rest of the room, or people coming
into my corner brings the unknown. Fear travels hand in hand with the
unknown. This fear is a silly thing. I am working on conquering that
fear, but I am not there yet.
Friday, August 29, 2014
Fifth edition preconceptions
This is second post in the Lurking series. This post's topic is...
"What
s/he (Nymie the Pooh) thinks about the upcoming 5th Edition Dungeons
& Dragons, and which edition is its favorite. (Note: Pathfinder
is also an acceptable edition.)"
I
have been through a few renditions of the beta rules. I have
also looked through the free starter pdf available from Wizards of
the Coast. I have not played the game. I will be joining in a 5e game
next week.
I
like what I read. I have not looked at the rules in depth nor have I
any practical experience. The concepts I am reading sound great. I
can not really speak to fifth beyond that.
As
for versions, the edition I played the most was Advanced Dungeons &
Dragons second edition. I played so that much DMing AD&D 2e
reached the point where it was the easiest game I ever ran. There was
a time friends would invite me over to play. After arriving I would find out that
not only was I DMing, but they had already made new characters I had
never seen at a level they wanted to play in a setting of their
choosing. My familiarity with the system was at a level where I could
get the information from them then start on a fresh cigarette. The
game would be up and running before I was done with the first
cigarette. I quit smoking 16 Sep 2002 so that gives you an idea of
the time frame I am talking about here. Yes, I forget my own
birth date. No, I do not forget the day I quit smoking.
Alternity
is my favourite edition. It's my article, deal with it. Alternity was
my bag for a couple of years. There were way too many skills in that
game, and there were fiddly bits, but overall I liked it. For those not acquainted with
Alternity, it was a science fantasy game written by Bill Slavicsek
and Richard Baker. The publisher was Wizards of the Coast but they
were still placing the TSR logo on products at that time. There were
other noteworthy names that contributed to Alternity, but this is a
post about D&D editions, not Alternity itself. I believe
Alternity is important not only because it is a decent game,
but also because it bridges the gap that was created late in the
lifespan of AD&D 2e while preparing some of the ideas to come in
third. Many contributors to Alternity were also contributors to third
edition.
Third
edition is my favourite edition if Alternity is not permitted by the
made up rules I may or may not hold myself to. If WotC had not made the rule set available for everybody to sell content for, third would still fall where it does form me. Third was
a good transition from previous editions. In spite of the vast amount
of time I spent with AD&D 2e I can see it was a hot mess. I had a
lot of familiarity with the system and even I do not remember today how
exactly THAC0 works. I know I could figure it out and pick it up
again, but there is no need. THAC0 however is just one example, and
probably the most obvious one, of why third wins me over when compared
to previous editions.
I
have not played much Pathfinder. Most of the local Pathfinder players
I know are playing Pathfinder Society. The concept seems neat, but I
like the idea of the party being able to tell whatever story they
want. The idea that a character I have been leveling in one game can
be slotted into a game somewhere else and taken around the country
like that is a novel one. I can't help but wonder though what kind of
impact my character has on the world when those decisions are out of
the hands of anybody sitting at the same table I am at. How is this different from a video game where the quest hubs are at set locations? One of the
local GMs runs the same packet four times a week as he goes to
different locations. I admire him as he is a super nice guy and I do
not think my frayed sanity would continue to hold if I attempted to
do the same.
Fourth
edition is the version I have played the least discounting
Pathfinder. I have spent more time with the latest version of Gamma
World which was based on the same rules as fourth edition than I have
playing real fourth edition D&D. I do not think it is a bad game.
It has it's problems such as the time combat encounters require once
a few levels in. Like many, it does not give me a D&D vibe. It
reminded me quite a bit of games like Warhammer Quest and Descent.
Many say it reminds them of video games. I guess I can see that. My
friends used to refer to Warhammer Quest as Diablo the Board Game. I
think it was mostly how time was handled in relation to powers.
Warhammer Quest also had actions that could be used once per turn,
once per encounter, or once per dungeon instead of day. The time
spent in combat once monsters started to become hit point sponges was
the main reason I did not seek out games specifically to play fourth
edition.
Since
Pathfinder was permitted, I am going to expand on that
concept a smidge. True20 is a reworked version of third. I give the
edge to third here, but if you like third edition it might be worth
your time to take a gander at True20. I like all three versions of
Mutants & Masterminds. I was on a small team that got approval to
use the license in an Norse mythology themed supplement. About a week after
we got the okay to use the license Green Ronin announced second
edition would be released at that year's Gen Con two or three months
after the announcement. There was a lot of back and forth amongst us
as we tried to figure out how we wanted to handle it. The group fizzled as we were not looking forward to redoing the work we had already done, and would not know what would need reworked for a few months. Second edition was very strong however with a very active
community. Third edition is the furthest removed from traditional
D&D, but still an amazingly versatile system. I highly recommend
it if you enjoy d20 systems and want to try your hand at a super hero
game. It really is a great choice. If you can find it, there was a
fantasy supplement for second that is fabulous. I think both second
and third editions of M&M are better than D&D third, but they
build upon D&D and would not exist without D&D.
Those are my general impressions on some of the editions preceded
by a short blurb of me talking out of my elbow about fifth edition. I
think it is the best edition by Wizards of the Coast since third. It
has the potential to be the best edition from the little I have seen.
Whether it topples third or Alternity for me remains to be seen. If you would like to try fifth edition then you could do much worse than to read this article about getting started by Scott Martin over at Gnome Stew.
I
wish Wizards of the Coast luck and I hope their product line remains
both profitable and manageable.
Subscribe to:
Posts (Atom)