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Showing posts with label Icons. Show all posts
Showing posts with label Icons. Show all posts

Sunday, January 4, 2015

The Future of Icons of Paragon City

I do not know what the future of Icons of Paragon City is right now. We took a break over the holidays and will be discussing it soonish. I pushed hard for a weekly game so we could wrap up in the first half of December. The feedback has been positive so far, but I wanted to give people a couple of weeks to decompress before seriously discussing where we go, or if we go anywhere, from here.

Wednesday, December 31, 2014

The Lessons of Icons of Paragon City

I had this whole series typed up before I made the first post. This section keeps changing as the evaluation shifts. I decided to go ahead and post this so we can move on even though I know this is not the final state of what we have learned from this first session.

Tuesday, December 16, 2014

The Story of Icons of Paragon City

The run was originally intended to be six sessions with two one off sessions using different characters in the same setting and using the same rules provided by the game master. I missed one of the regular sessions so that was shortened to five. The first one off session was Halloween weekend and saw the players taking on the role of Universal Movie Monster clones funded by an unhappy Council. The other one off we played Worms: Armageddon as not many showed up as it was Thanksgiving weekend, but it was going to see the players as Walmart employees in Paragon City reliving Black Friday in a Groundhog's Day scenario. I guess I like horror themed one off games.

Monday, December 15, 2014

The Origin of Icons of Paragon City

I am a member of some forums where some of us would get together on Saturday nights and play games sometimes. More often than not the game we played was Cards Against Humanity. The game is fun, but you can only cycle through the same cards so many times before the charm begins to wear thin. Roleplaying games and an interest in trying them had been brought up a couple of times, but no one had a real go at running a game for the group as far as I know.