I do not know what the future of Icons
of Paragon City is right now. We took a break over the holidays and
will be discussing it soonish. I pushed hard for a weekly game so we
could wrap up in the first half of December. The feedback has been
positive so far, but I wanted to give people a couple of weeks to
decompress before seriously discussing where we go, or if we go
anywhere, from here.
Showing posts with label Icons. Show all posts
Showing posts with label Icons. Show all posts
Sunday, January 4, 2015
Wednesday, December 31, 2014
The Lessons of Icons of Paragon City
I had this whole series typed up before
I made the first post. This section keeps changing as the evaluation
shifts. I decided to go ahead and post this so we can move on even
though I know this is not the final state of what we have learned
from this first session.
Tuesday, December 16, 2014
The Story of Icons of Paragon City
The run was originally intended to be
six sessions with two one off sessions using different characters in
the same setting and using the same rules provided by the game
master. I missed one of the regular sessions so that was shortened to
five. The first one off session was Halloween weekend and saw the
players taking on the role of Universal Movie Monster clones funded
by an unhappy Council. The other one off we played Worms: Armageddon
as not many showed up as it was Thanksgiving weekend, but it was
going to see the players as Walmart employees in Paragon City
reliving Black Friday in a Groundhog's Day scenario. I guess I like
horror themed one off games.
Monday, December 15, 2014
The Origin of Icons of Paragon City
I am a member of some forums where some
of us would get together on Saturday nights and play games sometimes.
More often than not the game we played was Cards Against Humanity.
The game is fun, but you can only cycle through the same cards so
many times before the charm begins to wear thin. Roleplaying games
and an interest in trying them had been brought up a couple of times,
but no one had a real go at running a game for the group as far as I
know.
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