The gaming community has been in what
might be seen as the precursory rumblings to the gaming equivalent of
a Civil War. The debate has to do with opinions concerning gaming and
have made practically everybody touching the subjects involved look
bad in the process. Gamergate is at the center of these debates as of
right now. I do not mean to suggest those that support Gamergate are
better or worse than anybody else, but elements from all sides have
done wrong over the course of the past few months and the topic of
Gamergate is featured heavily in those discussions right now.
For those unfamiliar with Gamergate, my
understanding as someone with limited interaction is that Gamergate
consists of a myriad of groups and individuals who had different
goals originally, but found they could get more done in advancing
their various causes by working together. The actual history is
longer and more detailed than I feel I can properly cover in a single
blog post, but that is my basic understanding of how Gamergate came
to be in a single sentence. Anybody can claim to be a member of
Gamergate and there is no clear guiding force. That is not to say
that there has not been a guiding hand at times, but the movement has
reached a point where nobody will find it easy to take a leadership
position even if it is on a temporary basis. Gamergate might get
nudges from individuals or small groups from time to time, but I feel
it has grown into a form where it would take an unrealistically
charismatic person to take direct control.
I first learned of Gamergate by hearing
about threats of violence directed toward females involved with
gaming in a professional capacity. Sometimes it was game developers.
Other times it might be a journalist or someone on the edge of
gaming. Men would be targeted too, but not at the same frequency or
to the same extent. There was harassment out of both sides, but it
was uneven so for some involved they either did not pick a side or
went with whichever side they felt was the lesser evil. This first
impression has coloured my opinion greatly. Gamergate had a serious
problem early on with people whom held grudges both on a personal and
impersonal level having influence over how the group operated. At
that time certain individuals with goals of their own had more of a
direct hand in the direction of Gamergate.
Gamergate has cleaned up a lot since
then. I do not know if they had managed to cut out some of the
disruptive influences within their ranks or if they had subdued
somewhat as I am not a part of Gamergate. I know that they had
settled on a centralized goal the various facets can focus on
together which I think has helped some. That goal is Ethics in Game
Journalism.
I like the idea of ethics in game
journalism. Hell, I like the idea of ethics in journalism. Actually,
strike that. I like the idea of ethics. That might be unrealistic of
me and I have trouble living that myself, but it is something I would
like to work toward.
From talking to some Gamergate
supporters I know at least some consider a lack of bias in articles
on the part of the journalist as part of journalistic ethics. I
personally do not. I actually prefer game reviews to have some bias.
It is not enough for me to know a reviewer liked or disliked a game.
I want to know why so I can see if their reasons line up with my own.
A review that does not expose the reviewer's bias is near useless to
me as a consumer. Then again, bias gets reflected in the score.
Gaming has some problems, and all
people have their own perspective on what those problems might be
along with possible solutions and root causes. That does not
necessarily mean some opinions are right while others are wrong. It
means we are all standing at different points and looking at the same
thing from different angles or possibly looking at different things
entirely.
While I do not agree with those
elements of the gaming community that feel bias is part of ethics, I
do feel there are definitely issues with gaming journalism. There are
many symptoms, but I believe the core issues are game scores and the
importance of being the first to publish a review.
Seeing game scores as a primary issue
might seem silly to some. My reason for including it as a primary
cause is that so much stems out from scores. The score is at the
center of the Consumer, Publisher, and Media Venn diagram. The words
of a review do not matter as much as the score. All scores are
aggregated at Metacritic which uses a different algorithm than is
used for collecting the scores of other fields such as movies.
Developers depend on those scores for their bonuses. Publishers push
to get the scores as high as possible to boost sales. Consumers want
the scores as early as possible. Media is at the mercy of producers
for how much time they have with a product while trying to meet the
demand of consumers for immediate reviews.
If the score is too low, then
publishers might provide less time with a future demo copy, no copy
before release, or withdraw other possible benefits of appeasing a
few of the less savory publishers. If the score is too high then
consumers are out on money. If the review comes too late then media
is out on money. The score is the be-all end-all of gaming. Between
the influence of publishers, the time demands of consumers, and in
rare cases greed on the part of media, some media has found
themselves compromised.
This brings us back to Gamergate. I do
not currently support Gamergate. I am not exactly against Gamergate
since they have been cleaning up their act. There is definite change
there, at least from the outside. They are not where they started. I
have yet to see them do anything that was effective toward their
stated goal however. I am not saying they have not. I merely have not
seen it for myself yet. There has been some fund raising, but I do
not know what all for nor do I know how it compares to fund raising
by the various groups before their amalgamation into Gamergate. The
information gleaned in the early days concerning personal connections
of some of their early targets could have been discovered quite
easily without causing distress. That information comes across as a
byproduct of the horribleness of what was occurring at that time
rather than what was originally intended. The pull out of sponsors
against outlets that spoke against Gamergate was temporary and
short-sighted.
Gamergate has potential. They are not
making full use of that potential. I am uncertain if that is a good
thing or not. If Gamergate continues improving on an ethical level
then I might find myself seeing what I can do to help. If they slide
back into their original methods then I will most definitely be
opposed.
I just stated Gamergate is ineffective
in their current methods while speaking against their previous
methods. How can I still see potential if I feel this way? For that,
we need to look at the who of Gamergate, not the what.
Gamergate is composed primarily of
consumers. There may be some publishers in there, and I know there is
some media presence, but it is still primarily consumers. Gamergate
is a large group of consumers that have shown they can coordinate
their efforts even without direct guidance. I believe Gamergate does
not require guidance in order to be effective. They need goals to
work toward beyond working against those that are placed directly in
their path.
As a thought exercise, here are three
things I would consider adopting if I were Gamergate. Now, keep in
mind these are ideas to address what I see as core concerns of gaming
media. They may or may not work as I do not know Gamergate from the
inside. I also do not know if they care about the same issues I care
about as I rarely see scores and timing of reviews come up in
discussion as most discussion seems to be about the symptoms or
breaks down into personal attacks from both sides.
The first thing I would nudge Gamergate
to do is stop preordering games. Gamergate as a whole is large enough
to make an impact here, and they also know other gamers to slowly
spread this to. The reason to stop preordering games or buying them
on day one is it lowers the importance of a review releasing first.
Reviewers need time to do a proper review. They also need to depend
less on the publisher's mercy to give them that time. Allowing
reviewers time after release also obliterates the effectiveness of
review embargoes. For the truly corrupt, it also makes it so
publishers that provide gifts and advance copies to only a select few
do not see a return on their investment. Wait a week, or possibly
even two for reviews from sources you can trust. The hype train
matters much less when trusted reviewers get the time they need to
fully explore the game.
There will be no immediate reward from
doing this. It's a long play to change the industry. There is not
going to be an instantaneous moment where you will feel like high
fiving by going this route, but if you stick with it you stand to
make some lasting change.
The second is to direct traffic. Share
links to media you trust. Do not visit or link to sites you do not
want to receive more traffic. This holds especially true if you want
to dispute what is written there. Many personalities in other fields
of journalism intentionally say things they know people will want to
argue with them over which helps their ratings. Gaming media is no
different. Cutting a sponsor is ineffective not because the sponsor
might change their mind, but the news of a public withdraw due to a
campaign by a third party helps raise traffic for the site which the
site owner may show other potential sponsors. They lose funds in the
short term, but they more than make up for it the following month
when they can renegotiate a contract with a returning sponsor while
signing on new sponsors. Don't drive traffic to sites you do not
support and increase traffic for the sites you do. Make certain the
reviewers that take their time to write good reviews are the ones
with the large number of unique visitors so taking the time to write
a decent review is profitable and the pay for having the first review
is less than it is now.
Third, it's about ethics. In a fight
over ethics, we have to hold ourselves to either the same or higher
standards we expect from others. This is something that Gamergate has
already been working on. It needs to keep going if there is ever
going to be any chance at winning a fight concerning ethics. I care
less about where Gamergate has been than I do where it is going. Some
will not let go of that past. There has been a lot of hurt inflicted
from all sides that might not ever be mended. There will be times
that it will seem impossible because you hold yourself to a higher
standard than the actions of other suggest they hold themselves. If
anybody wants to win on ethics then they have to live by the
standards they expect of others no matter what the other person does.
The means never justify the ends in a battle over ethics.
Over the course of this article I have
shifted from using the term journalists to media. The reason being is
there are very few actual journalists in gaming media. We look to
non-journalists for the majority of gaming news and reviews. A
sizable portion of game media enjoys the benefits of being
journalists without having the responsibilities of journalists. Many
people are fine with having two sets of standards. I am not one of
those gamers, but I also do not hold journalists to the same
standards as some people I know. I am fine with journalists attending
parties held by game publishers after hours at conventions for
instance. I am not fine with journalists or youtubers receiving
special compensation and being one of a handful of people in the
world to receive a review copy of a game on top of whatever extras
the publisher decided to give them in order to ensure the first few
reviews come from those few people the publisher selected. There are
youtubers right now that uploading one video of an indy game on their
channel will cost the developer $3K US in advance, and the price goes
up from there. I know people that are fine with this as youtubers are
not journalists even if they are slowly filling the role of
journalists. This is not most youtube personalities, but most youtube
reviewers/let's players/first lookers don't have time on their
schedule for games that did not already catch their interest before
the developer contacted them unless they know the game will generate
views because people are already aware of it and want to see it in
action. As for the sites many gamers hold to a higher standard, they
are little more than well-funded blogs with multiple contributors
where they might have one, possibly two actual journalists that
contribute if they have any at all. There should be one standard
because media is close to replacing journalism when it comes to
gaming.
I wrote this blog post not knowing if I
would share it or not. I wanted to see my thoughts outside of my
head. The reason I would not share it is I have friends at various
points on the Gamergate/anti-Gamergate issue. There are a lot of
people in the middle as well. Sharing my opinion may lose me some
friends from both sides. Something I would like people to keep in
mind if anything is that these are opinions. They are not hard facts
and they are not chiseled in stone. It is fine by me if friends
disagree with me. Discussion is the primary method by which I gain
new information. My opinions adapt as the information I have access
to is updated and changed. For some this is the very definition of
flip-flopping. I see it as taking information into consideration as
it comes to hand.
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