I do not know what the future of Icons
of Paragon City is right now. We took a break over the holidays and
will be discussing it soonish. I pushed hard for a weekly game so we
could wrap up in the first half of December. The feedback has been
positive so far, but I wanted to give people a couple of weeks to
decompress before seriously discussing where we go, or if we go
anywhere, from here.
One of the players is quite creative
with a lot of roleplaying experience. She is talking about running a
superhero game in a setting of her own devising come the new year. We
might go to a three week schedule where she runs a game, I run a
game, and then there is a week off. Maybe she will run a game every
other week and I will slide to a monthly game. It's up for discussion
and we are just now coming down from this game ending so that
discussion can wait until the new year. I am also thinking of stating
up front we will be working on a four hour session time instead of
trying for the three hour mark I have yet to hit if I do continue to
run Icons.
I am considering setting up some sort
of miniature campaign game for the group where people can play games
one on one so the schedule is more flexible. The players can schedule
a game with a partner that is convenient for the two of them instead
of trying to keep a schedule with a half dozen other people. Maybe
have a big multiplayer game maybe once a month or every two.
Something like Mordheim perhaps, but probably something specifically
with roll20 in mind and a definitive end to the campaign. I do not
know if it will appeal to most people in the group, but it is an
option to have people meet for a game without having to be available
at the same time as the bulk of the group.
Now that we have this first volume
finished I am looking at other systems again. I found myself ignoring
or altering a lot of rules on the fly with Icons, but I also like
what Icons offers. Looking back I feel Icons was the best choice for
our first volume/arc. I am not sure if it is the best system going
forward, but it provided what we needed. There were times I was
giving flat bonuses or penalties without applying/activating
qualities. I ignore enough of Icons to where I feel I could do the
same with other systems. With another GM in the group picking up
Supers I might transfer to a different genre. The people I know that
are part of the group that have tried Dungeons & Dragons 5e are
quite taken with it. I have a physical copy of Mutants &
Masterminds 3e that I am preparing to snuggle up in bed with right
now. The future holds a lot of possibility.
The Icons of Paragon City Series
Part Four: The Future of Icons of
Paragon City - This Post
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