I have not as of yet had an opportunity
to play Wild West Exodus. I have been reading over the rules in
preparation of getting some games in. I may not have a chance to play
for a few months however as Iron Painter starts tomorrow. Iron
Painter will take precedence over everything but doctor visits, but I
am going to try to get at least one Warmachine game each week as I
can pick almost any day of the week and have a decent chance of
finding someone local to play with. This post is me sharing my
initial impressions for the contents of Wild West Exodus before I get
too busy to do so.
Warning: this post is on the long side
and is mostly me whining about many insignificant details.
The Book
The set came with a mini rule book.
This rule book includes the contents of the free pdf available here.
There are some differences to the pdf so I will mostly discuss those.
One bonus to the book over the pdf is
that the book contains a table of contents. Altogether there are
roughly a dozen pages in the print mini rules book that come before
the rules presented in the pdf. There is no index. I am uncertain how
much that will really matter as the Contents page gives a word or
phrase to cover almost every page in the book. There are 64 pages
altogether.
The book is printed in graescale with a
full colour cover. This is fine for the text portions, but some of
the pictures are difficult to clearly make out what is going on.
There is a map of the United States at the front of the book that is
particularly hard to read as the text on parts of it blend into the
background and the tonal values for who controls what regions are
similar between a few of the factions. All-in-all, this should not
affect the ability to play the game, but some of the extras suffer
slightly for this decision.
Content wise, I suspect this mini rule
book was taken directly from the big rule book with the references
changed to the new page numbers. I do not have the big book to
compare it to so I can not confirm this. There are references to
things not in the mini rule book such as printable templates being in
the back. Most of these references are fine and keep the rules
consistent across printings. The one that stuck out to me however was
reference to scenarios not found in the mini rule book complete with
scenario names and a random generator for playing them. The mini rule
book includes three competitive scenarios, but names another eleven
narrative scenarios not found in the book. I dearly hope they include
these scenarios for download in the future.
I can not speak to the sturdiness of
the book. I am a bad judge of such things until I have put a book to
the test. It appears to be fine for now. The inner margins are quite
spacious without wasting a lot of space. The book should take well to
spiral binding if one wanted to do so.
Rules
I have not played yet. There are
some things I want to see in action before really commenting on them.
Something that sticks out to me is
stats in relation to dice mechanics. There are two ways they are
handled. With some stats, higher is better. With others, lower is
better. This is easily identifiable because the ones where the lower
stat is better are presented as #+ and where higher is better the
stat block just has #. A bonus or penalty is applied directly to a
stat however. This means that a -2 is a good thing with some rolls,
and a detriment to other rolls. Mathematically speaking, they could
have gone with one method or the other and keep it consistent across
all stats. It probably will not impact someone familiar with the
game, but I can see it confusing new players.
The default table size is 4' x 6', and
goes to 4' x 8' with larger games. Those sizes feel kind of large to
me considering the model count involved compared to other games on
the market which tend to use a smaller play area unless discussing
games which require a larger model count. On the other hand I like
having space to maneuver. I will need to get in some actual games to
see how much of the table is actually used. I think the reason for
the decision has to do with weapon ranges, but again, without
actually playing some games that is just a guess on my part.
Models
The models come in two different
materials. They are injection molded polystyrene, and resin. The
polystyrene comes on a sprue and is of a quality similar to what is
seen out of companies like Wargames Factory. It appears to be a two
part mold and has good details.
I have less experience with resin. Most
of the resin I have worked with has been what some people call
"restic" which I believe might actually be PVC, but I do
not know for certain. Both Privateer Press and Mantic games use
restic. The other resin I am most familiar with is Games Workshop's
Finecast. The WWX resin is better than restic. It is cleaner and
retains detail much better. There were no miscasts with the pieces I
received, and unlike early Finecast, there are few to no air bubbles.
I have seen none upon inspection, but I have not done a thorough
cleaning of the models yet so there may be a couple of small ones I
missed. The resin is bendable. You can actually bend it back into
shape without using a heat source and have it stay there.
Cards
The game uses cards to keep track of
the statistics of individual models. The only cards which came with
the kickstarter were part of a stretch goal and for models I do not
own. I knew this would be the case before the kickstarter arrived,
but the decision was made public after the cards would likely have
already gone to the printers. The cards the company provides for print are
busy and not printer friendly. They will look good if printed on some
cardstock with a good printer. I have a cheap inkjet printer which
does not work great for this. I personally feel the better option is
to type out all of the information from the cards into a document as
simple text with maybe a couple of tables and print that out to play.
It should prove to be much more readable if printing at home.
One piece of information I wish was on
the cards but I could not find was what base size the model is
intended to be on. Also, the rule book does not give a breakdown of
the cards themselves. All of the information on the cards is talked
about in various sections. At no point do the rules state where on the card to
look. It is not complicated to find the information if you know what
you are looking for, but taking some space in the book to give an
overview of a card's anatomy would have been nice.
Bases
WWX uses 1 1/2", 1 3/4", 2
1/4", and 4 1/2" bases. Their bases are shaped like
plinths. The base size is unusual in that most games size their bases
in metric. I only received bases of the smallest couple of sizes. They
come to roughly 31mm and a smidge for the smallest and 45mm for the medium. This is cool if people like to create their own
basing. There are a lot of manufacturers out there
which design detailed bases in the standard metric sizes and many
gamers use those. I doubt any of them are going to design bases in a
size that only one game uses unless that game is one of those that
sees a lot of play. I do not believe that WWX offers sculpted bases
or inserts at this time. I know people to whom this will not matter,
and others where it might be a deal breaker so I though it was worth
mentioning. The bases are taller than most other bases of a similar
width so may be fun to hollow out to do some water effects or
anything where you might want a slightly deeper base to work with.
The bases in the kickstarter were
loose. This led me to discover that some of the models on their web site list the wrong base
sizes. This should not be an issue if buying models individually. It
may be worth double checking the base sizes with another source if
one were to proxy models for the game before buying in.
Extras
The kickstarter package I received came
with a novel, some tokens, some precision measurement widgets, and a blast/spray template. The tokens are a fake
brass plastic material. They seem really useful. I will probably
brush on some airbrush primer to keep the material exposed in some
areas, but be able to paint others so that the text on the markers is
readable at a distance. I have not read the novel.
The template is very good. It
incorporates a 3", 4", 5" circular template along with
two differently shaped spray style templates with measurements for
different sized templates on one of the sprays all in one useful tool. The template itself
is completely transparent except for lines for the edges of the
templates, the name of the game, and the game logo all being in red.
This is one of the better templates out there in my opinion for
seeing what exactly is underneath it and the exact position of the
template. There are little nubs on the underside of the template
which I imagine were put in place to help the molding process. These
are completely obscured and all but one line up with the points where
various lines on the template meet. The exception is one of the nubs
is dead center of the circles. Like the other nubs, it is completely
clear. It is also underneath the name of the game. I personally would
have preferred to not have the name of the game on there, have the
nub moved to the top, and colour the nub so it can be used to center
the template with precision. Alternatively, the logo of the game
could have been centered in that same location instead of placed
where it is. This is very minor. In my opinion this particular
template is great and seems like it will be a joy to use. It is just
shy of what I would have considered the best template for any
miniature game both now, and probably well into the future as well.
There are two measurement widgets made of the same clear plastic and red writing as the template. One measures 1", 2" 3", and 4" while the other is 1/2", 1 1/2", 2 1/2", and 3 1/2". I checked them against a metal ruler and they were spot on. I may use these in other games as sometimes it is easier to get precise measurement with a widget than with a tape measure.
One thing I wish was included is some
ten-sided dice. The game uses these exclusively. Each player will
likely want multiples. Many tabletop gamers own d10s, but they are
not all that common among tabletop wargames specifically. Also, most
of the gamers that own d10s probably have them in pairs for
percentile rolls where one die is the tens place and the other the
ones place. What's more, because they are usually seen in pairs
chances are they will be mismatched. There are other games out there
which use multiple d10s, but unless the player is already in one of
those games they probably will not have multiple d10s that match.
Again, this is one of those minor touches that could have helped tie
the whole kickstarter package together, but is something most people
can get rather easily.
Closing
I realize this blog post is full of
negativity. The kickstarter I received is unplayable using just the
contents of the package. What is missing (dice and stats for models
along with appendixes) is fairly easily obtainable. The pieces that would prove difficult to get are all
there and in good condition. There are minor missteps. Those
missteps add up however. Parts of the contents feel rather clever,
and there are parts where it feels like not much consideration was
put into those areas. The kickstarter package I received falls down in
some of the little details. There is nothing majorly wrong with any
of it. These quibbles should not impact the game in the end. I look
forward to seeing if the game itself is any good because that is what really
matters.
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